Re: [hatari-devel] SDL1 vs. SDL2 sound pausing

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Am Sat, 10 Sep 2016 18:32:05 +0200
schrieb Nicolas Pomarède <npomarede@xxxxxxxxxxxx>:

> Le 10/09/2016 à 17:45, Thomas Huth a écrit :
> > Am Sat, 10 Sep 2016 17:03:16 +0200
> > schrieb Jerome Vernet <vernet.jerome@xxxxxxxxxx>:
> >  
> >> Le 10/09/2016 à 16:09, Nicolas Pomarède a écrit :  
> >>> printf ( "audio cbk %d %d\n" , nGeneratedSamples ,
> >>> CompleteSndBufIdx )  
> >> You're right, nGeneratedSamples == 0 while in menus (or in other
> >> thing, before emulation can be paused), and CompleteSndBufIdx stay
> >> on the same value until the release the menu.  
> >
> > I guess we should simply mute audio completely if nGeneratedSamples
> > is 0. Jerome, could you please try a patch like this:
> >
> > diff -r b98a852e12f2 src/audio.c
> > --- a/src/audio.c	Sat Sep 10 17:39:20 2016 +0200
> > +++ b/src/audio.c	Sat Sep 10 17:43:52 2016 +0200
> > @@ -87,7 +87,13 @@
> >  		CompleteSndBufIdx += len;
> >  		nGeneratedSamples -= len;
> >  	}
> > -	else  /* Not enough samples available: */
> > +	else if (nGeneratedSamples == 0)
> > +	{
> > +		/* No samples - that could mean that the main
> > thread has been
> > +		 * halted. Simply mute audio to avoid annoying
> > audio loops */
> > +		memset(pBuffer, 0, len * 4);
> > +	}
> > +	else  /* Some, but not enough samples available: */
> >  	{
> >  		for (i = 0; i < nGeneratedSamples; i++)
> >  		{  
> 
> Hi
> 
> I was thinking at a similar patch, but I think we should completely 
> remove the case that mirror half of the data if we don't have enough 
> sample ; I'm not sure that duplicating previous data will give better 
> audio result if we don't fill Buffer fast enough, we should as well
> just put 0 bytes in Buffer to complete it

Not sure, but in case there are just some few samples missing, I think
the memset-to-zero will cause audible disturbing noises, while the
duplication might hide the missing samples quite well...
I guess this needs some tests to be done to see what's the best
approach here... any volunteers?

 Thomas



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