Re: [hatari-devel] SDL1 vs. SDL2 sound pausing |
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Le 10/09/2016 à 16:09, Nicolas Pomarède a écrit : > printf ( "audio cbk %d %d\n" , nGeneratedSamples , CompleteSndBufIdx ) You're right, nGeneratedSamples == 0 while in menus (or in other thing, before emulation can be paused), and CompleteSndBufIdx stay on the same value until the release the menu. JV
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