Re: [hatari-devel] SDL1 vs. SDL2 sound pausing

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Le 10/09/2016 à 16:09, Nicolas Pomarède a écrit :
> printf ( "audio cbk %d %d\n" , nGeneratedSamples , CompleteSndBufIdx )
You're right, nGeneratedSamples == 0 while in menus (or in other thing,
before emulation can be paused), and CompleteSndBufIdx stay on the same
value until the release the menu.


JV



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