Re: [hatari-devel] SDL1 vs. SDL2 sound pausing

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Le 10/09/2016 à 12:28, Jerome Vernet a écrit :

I'm looking at Audio_CallBack to see how it work, but I do not know how
SDL sound work...

If the main emulation thread is paused or do not feed it, what is played
by this callback ??

I also noted that The very first call (at boot) at this callback produce
a short blank noise. Incorrect initalised buffer ?



If you add a simple printf "Audio_CallBack\n" at the beginning of Audio_CallBack(), does it print even when you enter an OSX menu ?



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