Re: [hatari-devel] SDL1 vs. SDL2 sound pausing |
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Le 10/09/2016 à 12:28, Jerome Vernet a écrit :
I'm looking at Audio_CallBack to see how it work, but I do not know how SDL sound work... If the main emulation thread is paused or do not feed it, what is played by this callback ?? I also noted that The very first call (at boot) at this callback produce a short blank noise. Incorrect initalised buffer ?
If you add a simple printf "Audio_CallBack\n" at the beginning of Audio_CallBack(), does it print even when you enter an OSX menu ?
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