Re: [hatari-devel] mouse grab/capture |
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Jerome,Many thanks for your research on this. I did not use the keyboard shortcuts until the original question in this thread. What problems have you seen with mouse grab in 1.7? I admit that I normally use it once so my mouse stays within the Hatari screen when playing games that use the mouse.I hope your code change is added to the repository soon..Bob COn Sat, Jul 13, 2013 at 11:12 AM, Jerome Vernet <vernet.jerome@xxxxxxxxxx> wrote:There is a single line to add to make MacOsX Menu Shortcut working again (and still use the SDL Ones, except that those already mapped with Cocoa):
setenv ("SDL_ENABLEAPPEVENTS", "1", 1);
in SDLMain.m, in fucntion applicationDidFinishLaunching
Keystroke will be processed before by Cocoa then by SDL if not used by COCOA.
This, from SDL 1.2.8.
More over, the bug (hang) I have with the Falcon Mode (and wich ONLY happen in Falcon mode) is in the use of SDL_SetVideoMode(), in hostscreen.c. When a Flacon boot, it happen to change three time the resolution. The third time, something goes bad with SDL. fixing bpp to 8 do the job, but what are the side effect of bpp=8 ?
JV
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