Re: [hatari-devel] mouse grab/capture

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Jerome,

I tried your code change and it does make the OS X shortcuts work. However, as I think you said, it also executes the SDL shortcut. That means using Shift-Cmd-A starts the video capture as well as opening the open file dialog box.

Also, are you able to stop the video capture from within Hatari using the OS X menu? When I attempt to use the stop the capture using the OS X menu, it simply ignores the request. However, if I go into the SDL menu and stop the capture, then the capture is stopped.


Bob C


On Sat, Jul 13, 2013 at 1:23 PM, Bob Carpenter <bcripon89@xxxxxxxxx> wrote:
Jerome,

Many thanks for your research on this. I did not use the keyboard shortcuts until the original question in this thread. What problems have you seen with mouse grab in 1.7? I admit that I normally use it once so my mouse stays within the Hatari screen when playing games that use the mouse.

I hope your code change is added to the repository soon..


Bob C


On Sat, Jul 13, 2013 at 11:12 AM, Jerome Vernet <vernet.jerome@xxxxxxxxxx> wrote:
There is a single line to add to make MacOsX Menu Shortcut working again (and still use the SDL Ones, except that those already mapped with Cocoa):
setenv ("SDL_ENABLEAPPEVENTS", "1", 1);
in SDLMain.m, in fucntion applicationDidFinishLaunching

Keystroke will be processed before by Cocoa then by SDL if not used by COCOA.
This, from SDL 1.2.8.

More over, the bug (hang) I have with the Falcon Mode (and wich ONLY happen in Falcon mode) is in the use of SDL_SetVideoMode(), in hostscreen.c. When a Flacon boot, it happen to change three time the resolution. The third time, something goes bad with SDL. fixing bpp to 8 do the job, but what are the side effect of bpp=8 ?

JV





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