Re: [AD] Is al_set_mouse_range any useful? |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Is al_set_mouse_range any useful?
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Thu, 11 Oct 2007 16:32:47 +0200
On Thu, 2007-10-11 at 07:33 -0600, Trent Gamblin wrote:
> Elias Pschernig wrote:
> > So would it stop the mouse from moving? If not - how would it be useful?
> > If yes, how would you enable moving out of the window again?
>
> I think we should have three functions:
>
> al_set_mouse_range - clips values in both fullscreen and windowed modes
> but doesn't stop the mouse from moving
>
> al_capture_mouse - stop the mouse from moving outside the current range
>
> al_release_mouse - allow the mouse to move freely again
>
That would work. But I still prefer my version, as I fail to see a
usecase where al_set_mouse_range (which does not work like A4's
set_mouse_range, at least in fullscreen) without al_capture_mouse makes
any sense.
--
Elias Pschernig <elias@xxxxxxxxxx>