Re: [AD] Is al_set_mouse_range any useful? |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Is al_set_mouse_range any useful?
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Wed, 10 Oct 2007 20:44:03 +0200
On Wed, 2007-10-10 at 12:35 -0600, Trent Gamblin wrote:
> Elias Pschernig wrote:
> > How would it work?
>
> al_set_mouse_range could be split into two functions (one internal). The
> first (the internal one) will act exactly like it does now, the second
> (which will still be called al_set_mouse_range) simply sets 4 properties
> in the current display (x1,y1,x2,y2, if there is one) and calls the
> first. Then the window message processing loop will have to call the
> internal function with those 4 properties of the display as it's
> arguments, setting the range for any window that is activated.
>
So would it stop the mouse from moving? If not - how would it be useful?
If yes, how would you enable moving out of the window again?
--
Elias Pschernig <elias@xxxxxxxxxx>