Re: [xmoto-dev] Getting SDL_gfx to work with visual c++ |
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> Even in ugly mode the Misc.png texture is used to draw the borders
> and the fonts texture
for the border, i didn't know ; hum that's not good. I have to change it.
For fonts, we can't change it ;-(
ok then.
I added a new tiny nice feature. I'll commit tonight.
Nicolas
> On 1/10/07, nadenislamarre@xxxxxxx <nadenislamarre@xxxxxxx> wrote:
> > there is no texture in ugly mode
> >
> >
> > Quoting Kees Jongenburger <kees.jongenburger@xxxxxxxxx>:
> >
> > > On 1/10/07, nadenislamarre@xxxxxxx <nadenislamarre@xxxxxxx> wrote:
> > > > Kees,
> > > > sdlgfx is quite slow in ugly mode in the menu navigation (very slow in
> my
> > > vmware
> > > > while opengl is quite fast), are you sure you do any calculation
> unrequired
> > > ?
> > > I still haven't looked at the menu code
> > > My guess is that it's the scaling that is slow.
> > > and the thing that requires scaling is the drawing of the horizontal
> > > and vertical lines
> > > try printing that out. (or just print when the scale >2).
> > > if the lines can be drawn by repeating the texture instead of scaling the
> > > pixels
> > > that would just be awesome.
> > >
> > >
> > >
> > > >
> > > > Nicolas
> > > >
> > > > Quoting Kees Jongenburger <kees.jongenburger@xxxxxxxxx>:
> > > >
> > > > > > I an trying to clean up the endDraw code but I have some problem
> with
> > > math
> > > > > :)
> > > > > > feel free to commit anything required to make it work under
> windows.
> > > > > actualy any help to get the math on rotation / translation correct I
> > > > > more then welcome
> > > > > have you seen the SDL_gfx page on the wiki?
> > > > >
> > > > > Are you on irc sometimes?
> > > > > >
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