|Re: [xmoto-dev] Getting SDL_gfx to work with visual c++|
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sdlgfx is quite slow in ugly mode in the menu navigation (very slow in my vmware
while opengl is quite fast), are you sure you do any calculation unrequired ?
Quoting Kees Jongenburger <kees.jongenburger@xxxxxxxxx>:
> > I an trying to clean up the endDraw code but I have some problem with math
> > feel free to commit anything required to make it work under windows.
> actualy any help to get the math on rotation / translation correct I
> more then welcome
> have you seen the SDL_gfx page on the wiki?
> Are you on irc sometimes?