Re: [xmoto-dev] Getting SDL_gfx to work with visual c++ |
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Is that standard C++ and not just a GCC extension? Well, under all circumstances it won't compile in visual c++. My suggestion would be to either used a large fixed value for 'size', or use dynamic allocation instead.
yes I think I made a comment on this in the source code the current storage for the points is vector (see VDraw.h) //Vector for creating polygons std::vector < Vector2f * >m_drawingPoints; //Vector for keeping track of texture coorinated std::vector < Vector2f * >m_texturePoints; I think i would be better to directly use an array here (just like it is used for the gfxPrimitivesPolyInts) I an trying to clean up the endDraw code but I have some problem with math :) feel free to commit anything required to make it work under windows.
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