Re: [xmoto-dev] Getting SDL_gfx to work with visual c++

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I an trying to clean up the endDraw code but I have some problem with math :)
feel free to commit anything required to make it work under windows.
actualy any help to get the math on rotation / translation correct I
more then welcome
have you seen the SDL_gfx page on the wiki?

Are you on irc sometimes?

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