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On 24 feb 2009, at 07:48, Martijn van Iersel wrote:
You could include the multi-touch feature that Evert mentioned and for
good measure let the student write a demo game that makes use of
multi-touch.
I did some brainstorming with Thomas Harte at one point, because I
know he has experience with iPhone development and wanted to know how
different it would be from regular OS X development. One of the ways
we came up with to deal with the multi-touch features was actually
multiple mice, though mapping it to some sort of gamepad might also
work.
Asking allegro.cc for volunteers is still a good idea. But at least
one
core developer should be willing to devote time to it as well,
otherwise
it's not going to work.
Yes, I think that's very clear.
For me personally, summer means vacation and conferences, so I
wouldn't be able to commit to anything like this even if I would think
I was the best person for such a job.
Evert