Re: [hatari-devel] resizable windows

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I re-iterate that the current aspect ratio is wrong. Atari pixels are 0.9/1 and anyone who cares about round objects looking round either when developing in Hatari for use on target, or for watching stuff made on target long ago on a modern monitor, you _need_ to change the aspect ratio.

"and later on the 16-bit Atari ST (low-resolution 320×200 pixels) each pixel was roughly .9×1 As such, any graphic drawn to look correct on such a display ends up looking slightly distorted on modern system with truly square pixels. "

Hatari is meant to emulate so, IMHO, if there should be any settings dealing with aspect ration it should be to scale to 0.9/1 ... with SDL2 and most people running a multiple of the native number of pixels this will look quite good, mostly. If someone needs pixel-perfect, but with the wrong aspect ratio, that's another setting.

With that said, I agree that the fixed options of 0.9/1 and 1/1 are better than completely dynamic.


On Sun, Jun 18, 2017 at 4:01 PM, Eero Tamminen <oak@xxxxxxxxxxxxxx> wrote:

On 06/17/2017 09:59 PM, Cocoa Pod wrote:
Le 17/06/2017 à 17:24, Troed Sångberg a écrit :
And as Troed said, resizable window is "normal", it's a new feature when using
SDL2 (along with much faster rendering under OSX :) )
On OSX we can resize windows programmatically or manually and my knowledge of
the emulator and of SDL2 are minimum (hélas). But I do not see the interest to
authorize the manual change of dimensions (with the mouse) unless you assert me
the opposite. The problem is that, if accidentally you modify the size of the
window it seems to me that there is no way to return simply to the good size. As
example  see below Hatari windows images modified manually ! interest ?

I've also found that very annoying.  I've never needed to resize Hatari
window, but I accidentally hit the resize button now and then.  So, I
added option to disable window resizing:

Btw. The current resizing support could be a bit more useful if it
would maintain aspect ratio.  Best way to do that is probably
letting SDL do it:

But one then loses full control of the window resolution.

However, maintaining the aspect ratio manually seems quite error prone:

        - Eero

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