Re: [hatari-devel] OSX dialogs in fullscreen |
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Le 19/09/13 02:19, Bob Carpenter a écrit :
Eero,
I'm not an OS X developer. However, to me, it appears that SDL (and
most games) use a full screen mode that's incompatible with the
standard OS X alerts and dialogs. That's my guess why most games have
their own alerts that are totally different in look than the system.
I'm betting that SDL isn't creating a window in the traditional OS X
sense. I don't know if SDL 2.0 is any different in this respect.
I think either of your alternative solutions would work fine. However,
I have no idea how much work it would be for Jerome to implement any
of them.
I think it should be possible to handle that case, by only using SDL
messages when in full screen. I rarelly use full screen, but know this
bug: never quit while in full screen !
I will try.
A lot of improvement may come to MacosX Build, as a windowed debugger
(we have it running, but interacting with emulator is not so easy
without some changes in debug C sources).
Jerome