Re: [gluon] Lets make a simple game! |
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No scanner at disposal, and the paper is big anyway, attaching images, hope its readable :) On 12/8/10, Laszlo Papp <djszapi@xxxxxxxxxxxx> wrote: > Or just ask someone to type it instead of you :P > > Best Regards, > Laszlo Papp > > On Wed, Dec 8, 2010 at 7:24 PM, Eugene Trounev <eugene.trounev@xxxxxxxxx> > wrote: >> or just scan in and send it in as an image >> >> Best Regards, >> >> Eugene Trounev >> >> [it-s] >> >> >> On Wed, Dec 8, 2010 at 12:24 PM, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx> >> wrote: >>> >>> Its on few pages of large paper, I'm going it to type it in few hours, >>> will post a link when done :) >>> >>> On Wed, Dec 8, 2010 at 10:52 PM, Eugene Trounev >>> <eugene.trounev@xxxxxxxxx> >>> wrote: >>>> >>>> ... so? where is the list?! >>>> Just talking about it won't make it *magically* known to everyone :P .. >>>> or will it? (*evil*) >>>> Lets have this list shown here, and start working! >>>> or, do you not want to have Gluon ready by Jan anymore? >>>> >>>> Best Regards, >>>> >>>> Eugene Trounev >>>> >>>> [it-s] >>>> >>>> >>>> On Wed, Dec 8, 2010 at 11:56 AM, Dan Leinir Turthra Jensen >>>> <admin@xxxxxxxxx> wrote: >>>>> >>>>> The whole gamut is there, really - the games people came up with at the >>>>> BoF >>>>> were anything from super-simple to insanely complex :) >>>>> >>>>> On Wednesday 08 Dec 2010 16:47:25 Eugene Trounev wrote: >>>>> > if those are easy to implement - sure. if it's something like >>>>> > A Mario clone with elements of strategy and RPG battles - then no :) >>>>> > >>>>> > Best Regards, >>>>> > >>>>> > >>>>> > Eugene Trounev >>>>> > >>>>> > [it-s] >>>>> > >>>>> > On Wed, Dec 8, 2010 at 11:09 AM, Shantanu Tushar Jha >>>>> <jhahoneyk@xxxxxxxxx>wrote: >>>>> > > I have the list of game ideas that we collected during Akademy this >>>>> > > year >>>>> > > (yes, I know I was lazy and didn't type it off), will that be of >>>>> > > help? >>>>> > > >>>>> > > On Wed, Dec 8, 2010 at 9:28 PM, Eugene Trounev >>>>> <eugene.trounev@xxxxxxxxx>wrote: >>>>> > >> Hi Guys, >>>>> > >> >>>>> > >> Lately Leinir asked his in the channel: >>>>> > >> [09:50] <leinir> Hmm... So, you guys think we can get Gluon ready >>>>> > >> for >>>>> > >> some sensible kind of use by the end of January? ;) >>>>> > >> [09:51] <leinir> http://globalgamejam.org/ >>>>> > >> >>>>> > >> This got me thinking... >>>>> > >> /me thinks: >>>>> > >> -What's the best way to make sure a game development library is >>>>> > >> ready >>>>> > >> for prime-time?.. Well it is of course - >>>>> > >> [IDEA style="icon:lightbulnb"] Make a simple, yet cool game with >>>>> > >> it! >>>>> > >> [/IDEA] >>>>> > >> >>>>> > >> While we are at it we will see what parts of the engine need the >>>>> > >> most >>>>> > >> attention right away, and which parts can wait until later. >>>>> > >> >>>>> > >> Now, the question is - what game? >>>>> > >> My personal idea is to make a *simple* yet attractive >>>>> > >> Hidden-Object-Game >>>>> > >> ( >>>>> > >> http://en.wikipedia.org/wiki/Puzzle_video_game#Hidden_object_game) >>>>> > >> In >>>>> > >> a nut shell hidden object game is a series of static >>>>> > >> scenes(screens), >>>>> > >> where each scene is a separate, self-sufficient puzzle. Solving >>>>> > >> this >>>>> > >> puzzle allows you to continue to the next scene. And all of it is >>>>> > >> linked by a simple, yet compelling story line. The puzzles >>>>> > >> themselves >>>>> > >> can be anything - from a "chess puzzle", to a "find the scissors >>>>> > >> to >>>>> > >> cut >>>>> > >> this rope" puzzle. The game of this type does not require a lit of >>>>> > >> computing power, it's relatively easy and *cheap* (LOL as if we >>>>> > >> had >>>>> > >> a >>>>> > >> budget :P ) to make, and it's all the rage lately! >>>>> > >> >>>>> > >> So, what do you think? >>>>> > >> >>>>> > >> Best Regards, >>>>> > >> >>>>> > >> >>>>> > >> Eugene Trounev >>>>> > >> >>>>> > >> [it-s] >>>>> > > >>>>> > > -- >>>>> > > >>>>> > > Shantanu Tushar (UTC +0530) >>>>> > > http://www.shantanutushar.com >>>>> >>>>> -- >>>>> ..Dan // Leinir.. >>>>> http://leinir.dk/ >>>>> >>>>> Co- >>>>> existence >>>>> or no >>>>> existence >>>>> >>>>> - Piet Hein >>>> >>> >>> >>> >>> -- >>> >>> Shantanu Tushar (UTC +0530) >>> http://www.shantanutushar.com >> >> > > --- > +----------------------------------------------+ > Gluon is a high-level game development library for the KDE desktop > enviornment. > http://gluon.tuxfamily.org/ > http://gitorious.org/gluon > > > -- Shantanu Tushar (UTC +0530) http://www.shantanutushar.com
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