Re: [gluon] Lets make a simple game! |
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Best Regards,
Eugene Trounev
[it-s]
The whole gamut is there, really - the games people came up with at the BoF
were anything from super-simple to insanely complex :)
--
On Wednesday 08 Dec 2010 16:47:25 Eugene Trounev wrote:
> if those are easy to implement - sure. if it's something like
> A Mario clone with elements of strategy and RPG battles - then no :)
>
> Best Regards,
>
>
> Eugene Trounev
>
> [it-s]
>
> On Wed, Dec 8, 2010 at 11:09 AM, Shantanu Tushar Jha
<jhahoneyk@xxxxxxxxx>wrote:
> > I have the list of game ideas that we collected during Akademy this year
> > (yes, I know I was lazy and didn't type it off), will that be of help?
> >
> > On Wed, Dec 8, 2010 at 9:28 PM, Eugene Trounev
<eugene.trounev@xxxxxxxxx>wrote:
> >> Hi Guys,
> >>
> >> Lately Leinir asked his in the channel:
> >> [09:50] <leinir> Hmm... So, you guys think we can get Gluon ready for
> >> some sensible kind of use by the end of January? ;)
> >> [09:51] <leinir> http://globalgamejam.org/
> >>
> >> This got me thinking...
> >> /me thinks:
> >> -What's the best way to make sure a game development library is ready
> >> for prime-time?.. Well it is of course -
> >> [IDEA style="icon:lightbulnb"] Make a simple, yet cool game with it!
> >> [/IDEA]
> >>
> >> While we are at it we will see what parts of the engine need the most
> >> attention right away, and which parts can wait until later.
> >>
> >> Now, the question is - what game?
> >> My personal idea is to make a *simple* yet attractive Hidden-Object-Game
> >> ( http://en.wikipedia.org/wiki/Puzzle_video_game#Hidden_object_game) In
> >> a nut shell hidden object game is a series of static scenes(screens),
> >> where each scene is a separate, self-sufficient puzzle. Solving this
> >> puzzle allows you to continue to the next scene. And all of it is
> >> linked by a simple, yet compelling story line. The puzzles themselves
> >> can be anything - from a "chess puzzle", to a "find the scissors to cut
> >> this rope" puzzle. The game of this type does not require a lit of
> >> computing power, it's relatively easy and *cheap* (LOL as if we had a
> >> budget :P ) to make, and it's all the rage lately!
> >>
> >> So, what do you think?
> >>
> >> Best Regards,
> >>
> >>
> >> Eugene Trounev
> >>
> >> [it-s]
> >
> > --
> >
> > Shantanu Tushar (UTC +0530)
> > http://www.shantanutushar.com
...Dan // Leinir..
http://leinir.dk/
Co-
existence
or no
existence
- Piet Hein
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