Re: [gluon] Lets make a simple game!

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Or just ask someone to type it instead of you :P

Best Regards,
Laszlo Papp

On Wed, Dec 8, 2010 at 7:24 PM, Eugene Trounev <eugene.trounev@xxxxxxxxx> wrote:
> or just scan in and send it in as an image
>
> Best Regards,
>
> Eugene Trounev
>
> [it-s]
>
>
> On Wed, Dec 8, 2010 at 12:24 PM, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx>
> wrote:
>>
>> Its on few pages of large paper, I'm going it to type it in few hours,
>> will post a link when done :)
>>
>> On Wed, Dec 8, 2010 at 10:52 PM, Eugene Trounev <eugene.trounev@xxxxxxxxx>
>> wrote:
>>>
>>> ... so? where is the list?!
>>> Just talking about it won't make it *magically* known to everyone :P ..
>>> or will it? (*evil*)
>>> Lets have this list shown here, and start working!
>>> or, do you not want to have Gluon ready by Jan anymore?
>>>
>>> Best Regards,
>>>
>>> Eugene Trounev
>>>
>>> [it-s]
>>>
>>>
>>> On Wed, Dec 8, 2010 at 11:56 AM, Dan Leinir Turthra Jensen
>>> <admin@xxxxxxxxx> wrote:
>>>>
>>>> The whole gamut is there, really - the games people came up with at the
>>>> BoF
>>>> were anything from super-simple to insanely complex :)
>>>>
>>>> On Wednesday 08 Dec 2010 16:47:25 Eugene Trounev wrote:
>>>> > if those are easy to implement - sure. if it's something like
>>>> > A Mario clone with elements of strategy and RPG battles - then no :)
>>>> >
>>>> > Best Regards,
>>>> >
>>>> >
>>>> > Eugene Trounev
>>>> >
>>>> > [it-s]
>>>> >
>>>> > On Wed, Dec 8, 2010 at 11:09 AM, Shantanu Tushar Jha
>>>> <jhahoneyk@xxxxxxxxx>wrote:
>>>> > > I have the list of game ideas that we collected during Akademy this
>>>> > > year
>>>> > > (yes, I know I was lazy and didn't type it off), will that be of
>>>> > > help?
>>>> > >
>>>> > > On Wed, Dec 8, 2010 at 9:28 PM, Eugene Trounev
>>>> <eugene.trounev@xxxxxxxxx>wrote:
>>>> > >> Hi Guys,
>>>> > >>
>>>> > >> Lately Leinir asked his in the channel:
>>>> > >> [09:50] <leinir> Hmm... So, you guys think we can get Gluon ready
>>>> > >> for
>>>> > >> some sensible kind of use by the end of January? ;)
>>>> > >> [09:51] <leinir> http://globalgamejam.org/
>>>> > >>
>>>> > >> This got me thinking...
>>>> > >> /me thinks:
>>>> > >> -What's the best way to make sure a game development library is
>>>> > >> ready
>>>> > >> for prime-time?.. Well it is of course -
>>>> > >> [IDEA style="icon:lightbulnb"] Make a simple, yet cool game with
>>>> > >> it!
>>>> > >> [/IDEA]
>>>> > >>
>>>> > >> While we are at it we will see what parts of the engine need the
>>>> > >> most
>>>> > >> attention right away, and which parts can wait until later.
>>>> > >>
>>>> > >> Now, the question is - what game?
>>>> > >> My personal idea is to make a *simple* yet attractive
>>>> > >> Hidden-Object-Game
>>>> > >> (
>>>> > >> http://en.wikipedia.org/wiki/Puzzle_video_game#Hidden_object_game) In
>>>> > >> a nut shell hidden object game is a series of static
>>>> > >> scenes(screens),
>>>> > >> where each scene is a separate, self-sufficient puzzle. Solving
>>>> > >> this
>>>> > >> puzzle allows you to continue to the next scene. And all of it is
>>>> > >> linked by a simple, yet compelling story line. The puzzles
>>>> > >> themselves
>>>> > >> can be anything - from a "chess puzzle", to a "find the scissors to
>>>> > >> cut
>>>> > >> this rope" puzzle. The game of this type does not require a lit of
>>>> > >> computing power, it's relatively easy and *cheap* (LOL as if we had
>>>> > >> a
>>>> > >> budget :P ) to make, and it's all the rage lately!
>>>> > >>
>>>> > >> So, what do you think?
>>>> > >>
>>>> > >> Best Regards,
>>>> > >>
>>>> > >>
>>>> > >> Eugene Trounev
>>>> > >>
>>>> > >> [it-s]
>>>> > >
>>>> > > --
>>>> > >
>>>> > > Shantanu Tushar    (UTC +0530)
>>>> > > http://www.shantanutushar.com
>>>>
>>>> --
>>>> ..Dan // Leinir..
>>>> http://leinir.dk/
>>>>
>>>>                          Co-
>>>>                            existence
>>>>                          or no
>>>>                            existence
>>>>
>>>>                          - Piet Hein
>>>
>>
>>
>>
>> --
>>
>> Shantanu Tushar    (UTC +0530)
>> http://www.shantanutushar.com
>
>

---
+----------------------------------------------+
Gluon is a high-level game development library for the KDE desktop enviornment.
http://gluon.tuxfamily.org/
http://gitorious.org/gluon



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