Re: [gluon] Lets make a simple game!

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well, we are back to puzzles I think :)

Best Regards,

Eugene Trounev

[it-s]


On Wed, Dec 8, 2010 at 1:35 PM, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx> wrote:
No scanner at disposal, and the paper is big anyway, attaching images,
hope its readable :)

On 12/8/10, Laszlo Papp <djszapi@xxxxxxxxxxxx> wrote:
> Or just ask someone to type it instead of you :P
>
> Best Regards,
> Laszlo Papp
>
> On Wed, Dec 8, 2010 at 7:24 PM, Eugene Trounev <eugene.trounev@xxxxxxxxx>
> wrote:
>> or just scan in and send it in as an image
>>
>> Best Regards,
>>
>> Eugene Trounev
>>
>> [it-s]
>>
>>
>> On Wed, Dec 8, 2010 at 12:24 PM, Shantanu Tushar Jha <jhahoneyk@xxxxxxxxx>
>> wrote:
>>>
>>> Its on few pages of large paper, I'm going it to type it in few hours,
>>> will post a link when done :)
>>>
>>> On Wed, Dec 8, 2010 at 10:52 PM, Eugene Trounev
>>> <eugene.trounev@xxxxxxxxx>
>>> wrote:
>>>>
>>>> ... so? where is the list?!
>>>> Just talking about it won't make it *magically* known to everyone :P ..
>>>> or will it? (*evil*)
>>>> Lets have this list shown here, and start working!
>>>> or, do you not want to have Gluon ready by Jan anymore?
>>>>
>>>> Best Regards,
>>>>
>>>> Eugene Trounev
>>>>
>>>> [it-s]
>>>>
>>>>
>>>> On Wed, Dec 8, 2010 at 11:56 AM, Dan Leinir Turthra Jensen
>>>> <admin@xxxxxxxxx> wrote:
>>>>>
>>>>> The whole gamut is there, really - the games people came up with at the
>>>>> BoF
>>>>> were anything from super-simple to insanely complex :)
>>>>>
>>>>> On Wednesday 08 Dec 2010 16:47:25 Eugene Trounev wrote:
>>>>> > if those are easy to implement - sure. if it's something like
>>>>> > A Mario clone with elements of strategy and RPG battles - then no :)
>>>>> >
>>>>> > Best Regards,
>>>>> >
>>>>> >
>>>>> > Eugene Trounev
>>>>> >
>>>>> > [it-s]
>>>>> >
>>>>> > On Wed, Dec 8, 2010 at 11:09 AM, Shantanu Tushar Jha
>>>>> <jhahoneyk@xxxxxxxxx>wrote:
>>>>> > > I have the list of game ideas that we collected during Akademy this
>>>>> > > year
>>>>> > > (yes, I know I was lazy and didn't type it off), will that be of
>>>>> > > help?
>>>>> > >
>>>>> > > On Wed, Dec 8, 2010 at 9:28 PM, Eugene Trounev
>>>>> <eugene.trounev@xxxxxxxxx>wrote:
>>>>> > >> Hi Guys,
>>>>> > >>
>>>>> > >> Lately Leinir asked his in the channel:
>>>>> > >> [09:50] <leinir> Hmm... So, you guys think we can get Gluon ready
>>>>> > >> for
>>>>> > >> some sensible kind of use by the end of January? ;)
>>>>> > >> [09:51] <leinir> http://globalgamejam.org/
>>>>> > >>
>>>>> > >> This got me thinking...
>>>>> > >> /me thinks:
>>>>> > >> -What's the best way to make sure a game development library is
>>>>> > >> ready
>>>>> > >> for prime-time?.. Well it is of course -
>>>>> > >> [IDEA style="icon:lightbulnb"] Make a simple, yet cool game with
>>>>> > >> it!
>>>>> > >> [/IDEA]
>>>>> > >>
>>>>> > >> While we are at it we will see what parts of the engine need the
>>>>> > >> most
>>>>> > >> attention right away, and which parts can wait until later.
>>>>> > >>
>>>>> > >> Now, the question is - what game?
>>>>> > >> My personal idea is to make a *simple* yet attractive
>>>>> > >> Hidden-Object-Game
>>>>> > >> (
>>>>> > >> http://en.wikipedia..org/wiki/Puzzle_video_game#Hidden_object_game)
>>>>> > >> In
>>>>> > >> a nut shell hidden object game is a series of static
>>>>> > >> scenes(screens),
>>>>> > >> where each scene is a separate, self-sufficient puzzle. Solving
>>>>> > >> this
>>>>> > >> puzzle allows you to continue to the next scene. And all of it is
>>>>> > >> linked by a simple, yet compelling story line. The puzzles
>>>>> > >> themselves
>>>>> > >> can be anything - from a "chess puzzle", to a "find the scissors
>>>>> > >> to
>>>>> > >> cut
>>>>> > >> this rope" puzzle. The game of this type does not require a lit of
>>>>> > >> computing power, it's relatively easy and *cheap* (LOL as if we
>>>>> > >> had
>>>>> > >> a
>>>>> > >> budget :P ) to make, and it's all the rage lately!
>>>>> > >>
>>>>> > >> So, what do you think?
>>>>> > >>
>>>>> > >> Best Regards,
>>>>> > >>
>>>>> > >>
>>>>> > >> Eugene Trounev
>>>>> > >>
>>>>> > >> [it-s]
>>>>> > >
>>>>> > > --
>>>>> > >
>>>>> > > Shantanu Tushar    (UTC +0530)
>>>>> > > http://www.shantanutushar.com
>>>>>
>>>>> --
>>>>> ..Dan // Leinir..
>>>>> http://leinir.dk/
>>>>>
>>>>>                          Co-
>>>>>                            existence
>>>>>                          or no
>>>>>                            existence
>>>>>
>>>>>                          - Piet Hein
>>>>
>>>
>>>
>>>
>>> --
>>>
>>> Shantanu Tushar    (UTC +0530)
>>> http://www.shantanutushar.com
>>
>>
>
> ---
> +----------------------------------------------+
> Gluon is a high-level game development library for the KDE desktop
> enviornment.
> http://gluon..tuxfamily.org/
> http://gitorious.org/gluon
>
>
>


--

Shantanu Tushar    (UTC +0530)
http://www.shantanutushar.com



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