[gluon] Lets make a simple game! |
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- To: Dan Leinir Turthra Jensen <admin@xxxxxxxxx>, Gluon <gluon@xxxxxxxxxxxxxxxxxxx>, Guillaume Martres <smarter3@xxxxxxxxx>, Ikit <gueudelotolive@xxxxxxxxx>, Sacha Schutz <istdasklar@xxxxxxxxx>
- Subject: [gluon] Lets make a simple game!
- From: Eugene Trounev <eugene.trounev@xxxxxxxxx>
- Date: Wed, 8 Dec 2010 10:58:13 -0500
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Hi Guys,
Lately Leinir asked his in the channel:
[09:50] <leinir> Hmm... So, you guys think we can get Gluon ready for some sensible kind of use by the end of January? ;)
This got me thinking...
/me thinks:
-What's the best way to make sure a game development library is ready for prime-time?.. Well it is of course -
[IDEA style="icon:lightbulnb"] Make a simple, yet cool game with it! [/IDEA]
While we are at it we will see what parts of the engine need the most attention right away, and which parts can wait until later.
Now, the question is - what game?
In a nut shell hidden object game is a series of static scenes(screens), where each scene is a separate, self-sufficient puzzle. Solving this puzzle allows you to continue to the next scene. And all of it is linked by a simple, yet compelling story line. The puzzles themselves can be anything - from a "chess puzzle", to a "find the scissors to cut this rope" puzzle.
The game of this type does not require a lit of computing power, it's relatively easy and *cheap* (LOL as if we had a budget :P ) to make, and it's all the rage lately!
So, what do you think?
Best Regards,
Eugene Trounev
[it-s]