Re: [AD] shader deferred sets

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On Sun, 03 Mar 2013 16:22:07 -0500, SiegeLord <slabode@xxxxxxxxxx> wrote:
> On 03/02/2013 02:24 AM, Peter Wang wrote:
> > Seems alright to me.
> 
> Just making sure... did I volunteer myself to actually implement it? 

I've got some changes here, one of which is to make the effective shader
into per-bitmap state.  Please hold off on the state-based shader
variable setting change until that's ready.  It should be trivial then.

Peter




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