Re: [AD] shader deferred sets

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On 2013-03-03, at 2:22 PM, SiegeLord <slabode@xxxxxxxxxx> wrote:
> On 03/02/2013 02:24 AM, Peter Wang wrote:
>> Seems alright to me.
> 
> Just making sure... did I volunteer myself to actually implement it? 
> Also, do any of the current heavy users of shaders (Jon? Trent?) have 
> any complaints about this? I don't want to be stepping on any toes as I 
> am not really using this API in any of my games yet...

I don't have any complaints. I'll redo my code.

Trent




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