Re: [AD] memory bitmap blending

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On Fri, November 28, 2008 4:36 pm, Peter Wang said:
> Here are screenshots of what I see for the first three.
> (low quality to avoid spamming the list)
>
> src=INVERSE_ALPHA, dest=ONE
>     src is mysha, a=0.0, so there should be a contribution
>     from mysha right?
>
> src=INVERSE_ALPHA, dest=INVERSE_ALPHA
>     a=0.0, so the contribution from both should be full
>
> Unless I'm misunderstanding how the blending should work?

Hm, they do work on D3D but I get the same results as you
when I force the opengl driver. Something peculiar is going
on anyway, I'm not sure yet what though. If I feel up to
the task I'll look into it this weekend. Thanks.

Trent :{)>




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