Re: [AD] memory bitmap blending |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] memory bitmap blending
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Mon, 24 Nov 2008 11:55:47 -0700 (MST)
On Mon, November 24, 2008 5:00 am, Peter Wang said:
> It seems to do a bit more than what we'd need (which is fine).
> Actually, I've had an idea since designing the event queues to see
> how
> much of a GUI loop can be driven by events, so I started
> implementing it.
>
> It's not complete. But I wrote the blending example and noticed
> some
> problems, so I'm posting it so you can use it for debugging. It's
> attached.
>
> Peter
Just from browsing the patch it looks neat. I'll try and find some
time/remember to build it and look at it more closely, but I'm on
the wrong computer to do that now.
Trent :{)>