Re: [AD] memory bitmap blending |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
On Fri, November 28, 2008 3:50 pm, Trent Gamblin said:
> On Fri, November 28, 2008 3:39 pm, Peter Wang said:
>> In case you didn't know already, these combinations aren't yet fixed:
>>
>> src=ONE, dest=ALPHA
>> src=INVERSE_ALPHA, dest=ONE
>> src=INVERSE_ALPHA, dest=INVERSE_ALPHA
>>
>> Additionally there are obvious visual differences with these:
>>
>> src=ONE, dest=ONE (overexposed look)
>> src=ONE, dest=ALPHA (overexposed at a=0.5)
>> src=ALPHA, dest=ONE (overexposed at a=0.0)
>> src=ALPHA, dest=ZERO (mysha invisible at a=0.5)
>> src=ALPHA, dest=ALPHA (overexposed)
>> src=INVERSE_ALPHA, dest=ALPHA (mysha invisible at a=0.5)
>
> Ok, I'll take a look at those and see what I can do.
I just looked at all of them and they look identical on Windows/D3D.
Trent :{)>