Re: [AD] memory bitmap blending

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On Fri, November 28, 2008 3:50 pm, Trent Gamblin said:
> On Fri, November 28, 2008 3:39 pm, Peter Wang said:
>> In case you didn't know already, these combinations aren't yet fixed:
>>
>>     src=ONE, dest=ALPHA
>>     src=INVERSE_ALPHA, dest=ONE
>>     src=INVERSE_ALPHA, dest=INVERSE_ALPHA
>>
>> Additionally there are obvious visual differences with these:
>>
>>     src=ONE, dest=ONE (overexposed look)
>>     src=ONE, dest=ALPHA (overexposed at a=0.5)
>>     src=ALPHA, dest=ONE (overexposed at a=0.0)
>>     src=ALPHA, dest=ZERO (mysha invisible at a=0.5)
>>     src=ALPHA, dest=ALPHA (overexposed)
>>     src=INVERSE_ALPHA, dest=ALPHA (mysha invisible at a=0.5)
>
> Ok, I'll take a look at those and see what I can do.

I just looked at all of them and they look identical on Windows/D3D.

Trent :{)>




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