Re: [AD] memory bitmap blending |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] memory bitmap blending
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sun, 23 Nov 2008 08:54:45 -0700 (MST)
On Sun, November 23, 2008 4:55 am, Peter Wang said:
> So we should have a program to comprehensively test the blending
> code.
> How do you think it should work? I imagine we'd have, say, two
> windows,
> one displaying the output of an operation on a display bitmap and
> another for operations on memory bitmaps. With one set of controls
> (like A4 level of GUI) you'd set the three parameters of
> al_set_blender.
That sounds good but we need a proper gui addon first. I have one
but I don't know if it's suitable (C++, must create your own
widgets).
Trent :{)>