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- To: alleg-developers@xxxxxxxxxx
- Subject: [AD] Re: Allegro and C#
- From: Kirill Kononenko <kirill.kononenko@xxxxxxxxxx>
- Date: Mon, 9 Jan 2006 01:37:00 +0300
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It sounds reasonable to me. Right now I'm busy with the work around
the new DotGNU Just-In-Time Compiler, but I will be keep looking to do
some scratches of the C# bindings... It is really appealing...
Cheers,
Kirill.
> On Saturday 07 January 2006 23:19, Kalle Last wrote:
> > I don't think C# bindings have to be officially supported straight from
> the
> > beginning. That would mean the development of next Allegro version would
> > take considerably more time. What could be done is that someone develops
> > standalone wrapper and when it can be considered stable it could be
> > incorporated to e.g official addon, something similar to GUI and some
> other
> > things might become in the 4.4/4.6 version or as AllegroGL is at the
> moment.
>
> Sounds reasonable.
>
> > In short, I don't think many of the current devs are willing to code on
> the
> > C# wrapper.
>
> I think that's probably a fair assesment. I'm certainly not going to spend
> time on it (my interest in C#, or C++++ as I'm told Microsoft secretly
> meant to call it, being zero).
>
> > If anyone likes to have C# bindings (s)he must do them itself.
>
> Actually, that pretty much goes for any feature in an open source project:
> if you want something, well, someone has to write it. You might as well do
> it yourself and help out (while making sure that the thing is actually how
> you wanted it to be)! :)
>
> Evert
>
>
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