Re: [AD] New possible driver and accelerated features?

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> BTW, DirectX8+'s  DirectGraphics is just a
> fancypants way of naming Direct3D8 -
> there is _no_ 2d in DirectX8+.
>
> The "merging" of the 2d and 3d API was simply getting rid of
> DirectDraw and adding a few utility interfaces to ease
> migration, like ID3DXSprite which provides a 2d-like way
> of applying textures.

Indeed. I did experiment by creating a basic Direct3D 8 graphics driver for
allegro, but in a simple screen-filling test it was about 100 times slower
than the current DirectDraw one, so I gave up at that point.






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