Re: [xmoto-dev] GFX ugly?

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The question of nice gfx lies in the creation process, but not in post processing. I also think the grass does not look nice as it is now. But its absolutely no problem to create a nicer Gfx, which can replace the old one.

gaivota

Nicolas Adenis-Lamarre wrote:
Nicolas Adenis-Lamarre a écrit :
Jens a écrit :
What happened with the renderer?
With the actual svn, my GFX look absolutely ugly, like a very strong blur over the player gfx. Note that I use replaced GFX, because I am still working on my theme stuff. Dunno how the original Player GFX look like.

gaivota

it and the zoom keys are known to be broken into the svn.
It's not really broken, desactived until i make it nicer.
For the ugly rendering, ask to tod, he uses mipmap, it's a bit technical to explain, but he will try to make it nicer.

Nicolas



i forced LM_LINEAR for bike rendering (RenderBike.cpp), but the grass is still not nice.
Tod, what should be do to make it nice in all cases ?

Nicolas





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