Re: [xmoto-dev] Z-buffer support in xmoto |
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- To: xmoto-dev@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [xmoto-dev] Z-buffer support in xmoto
- From: "Kees Jongenburger" <kees.jongenburger@xxxxxxxxx>
- Date: Mon, 14 May 2007 17:18:22 +0200
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On 5/7/07, Janek Polak <benetnash@xxxxxxxxxxxxxx> wrote:
Hi!
I've just started implementing z-buffer support in xmoto. My OpenGL
konwledge isn't great but I'm sure I can deal with it by myself.
Z-buffer stores information about depth of object so when prgoram try to
draw object behind scene it simply won't be drawn. IMO it schould
greatly improwe performance of the game.
Did you test the performance gain?
greetings