Re: [xmoto-dev] Z-buffer support in xmoto |
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As i know, it's VERY important. Because static blocs are calculated only at level generation and rendered very fastly it's not possible with the dynamic bloc (because they can move). For the alphabetic order, it's required to keep xmoto compatibility with older levels. Tod will give you more information, however, he has not internet until monday i think Nicolas Janek Polak a écrit : Dnia Wed, 16 May 2007, me i am naskrobalOn 5/16/07, Janek Polak <benetnash@xxxxxxxxxxxxxx> wrote:- create one vector of z-sorted objects. To draw frame renderer would have to scan this vector from start to end and choose objects which fit on screen. Also that objects can be cached to speed up rendering further frames.don't forget to sort blocks with same z on their texture.Why is this so important? Is it something with binding textures? Also could somebody tell my why in GameRenderer there is a split of geoms to m_StaticGeoms and m_DynamicGeoms? If both types are sotred in one array we need only one function for rendering blocks, so everyting is easier. I'm goming to remove this split, so please tell me if it's important. |
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