Re: [xmoto-dev] Z-buffer support in xmoto

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On 5/16/07, Janek Polak <benetnash@xxxxxxxxxxxxxx> wrote:

 - create one vector of z-sorted objects. To draw frame renderer would
   have to scan this vector from start to end and choose objects which
   fit on screen. Also that objects can be cached to speed up rendering
   further frames.

don't forget to sort blocks with same z on their texture.



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