|Re: [hatari-users] Minor Problems with Falcon Emulation (joypad issue)|
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On sunnuntai 10 elokuu 2014, Thomas Huth wrote:
> schrieb Eero Tamminen <oak@xxxxxxxxxxxxxx>:
> > One can configure T2 to use Pad B (it might have also picked player
> > one control method based on what Fire button is pressed).
> > Seems to work fine, unless both:
> > - T2 still interprets PAD A (also)
> > - Hatari PAD B stuff maps to PAD A stuff
> > Would be nice to have second PAD B test case.
> As far as I could see, T2 does not query the extended firebuttons of
> pad B. But I've found another game by Reservoir Gods, Bunion Canyon,
> which supports pad B and queries the extended firebuttons there (though
> I am not sure whether they are used in the game at all).
> But looking at the contents of the IO registers, it really seemed like
> the value for the extended buttons was wrong. I've committed a fix now,
> so if we ever find a game that uses the extended buttons for pad B,
> too, it should hopefully work right now.
Code looks now more sensible, but for a moment I was a bit worried
because T2 froze when starting game with Pad B using new Hatari build.
I couldn't reproduce it though, so I guess it was some other issue.