Re: [hatari-devel] FPU update |
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> I'm quite interested to see if the HW-backed float support still has
> relevant bugs (other than precision differences which I accept should
> remain). I mean things like (0.5+/-epsilon) rounding up or down in
> different rounding modes, or common condition flags not being set, or
> being set inappropriately - that's the kind of thing that can cause
> breakage.
Few examples please? I don't remember seeing rounding errors (Don't
include native FPU extended precision errors, I can't support those :))
My usual FPU test demos have gaps between textures if rounding is wrong
and I haven't seen those for long time.