|Re: [hatari-devel] Gamma correction|
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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-devel] Gamma correction
- From: David Savinkoff <dsavnkff@xxxxxxxxx>
- Date: Wed, 6 Jan 2016 15:44:44 -0700 (MST)
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- Thread-index: ytMSe3lnTZ8TaFuLMMdOTCnuXeNdqg==
- Thread-topic: Gamma correction
----- Miro Kropáček wrote:
> On Wed, Jan 6, 2016 at 8:19 PM, David Savinkoff <dsavnkff@xxxxxxxxx> wrote:
> > Gamma is not Hatari's
> > problem if Hatari doesn't do the things I mentioned. If SDL2 scales
> > things, that is SDL2 business. If your monitor is bad, that is not Hatari's
> > problem.
> I'm still not 100% convinced about this. If there's a red pixel which looks
> on CRT monitors like full intensity but on LCD monitors looks like half of
> that value, it's Hatari's bug because SDL2 can't know what was the source
> of the pixel -- the videogame's graphician wanted to appear it as full
> intensity and he had used a CRT monitor. On the other hand, today the same
> graphician would use an LCD monitor, therefore there wouldn't be need for
> gamma correction.
> MiKRO / Mystic Bytes
Hopefully Hatari uses standardized colors that can be corrected by
the display that they are used on.
It may be possible for Hatari to have a customizable palette too.
I believe someone should measure the color DAC voltages
(with monitor connected) so that Hatari can output video voltages
for historical purposes.