Re: [hatari-devel] OS X Hatari 1.9.0 devel version |
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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-devel] OS X Hatari 1.9.0 devel version
- From: Bob Carpenter <hatari@xxxxxxxxxx>
- Date: Fri, 6 Nov 2015 20:28:11 -0600
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Thomas,
I tried compiling the 1.9 release version of Hatari and I see the same behavior. You have to move the mouse in order to see the GEM desktop or the first line of the status bar (8Mhz ST, etc). I would not spend time on it right now. In the past, we found many of the problems we were trying to solve in the OS X version were actually problems in the OS X version of the SDL framework itself. I do not know why an autobooting game tends to show the screen when entering fullscreen mode without having to move the mouse.
Bob C
> On Nov 4, 2015, at 3:31 PM, Thomas Huth <th.huth@xxxxxx> wrote:
>
> Am Mon, 2 Nov 2015 22:46:57 -0600
> schrieb Bob Carpenter <hatari@xxxxxxxxxx>:
>
>> As Jerome mentioned earlier, you will need to move the mouse to
>> see Hatari’s screen in fullscreen if you are on the GEM desktop. If I
>> booted a game disk first, I saw the game’s splash screen immediately
>> in fullscreen mode.
>
> Could you (or somebody else who can build and test the OS X version)
> maybe do a "hg bisect" of the past commits to see where this broke?
> That would likely help to debug this problem.
>
> Also, somebody should now remove the "Force 8bpp" option from the OS X
> GUI, since 8 bpp screen modes are now not supported anymore.
>
> Thomas
>
>