On Fri, 30 Oct 2015, Nicolas Pomarède wrote:
Hi,
I've now been testing Bobs OS X binary (thanks a bunch Bob!) and it
works well on OS X 10.11.1 which is the most recent. It needs XQuartz to
be installed though, it might be a good idea to move that dependency for
release package later.
the last 8 pixels of a 224 bytes STE overscan line are now correctly
displayed.
I can confirm this, great stuff :)
- Cernit : looks OK with the fullscreen displaying lots of distorted
3D "cubes"
- Drone : looks OK on the big "Drone" logo at start. But later, some
effects show some bad pixels in the right of the screen :
- image with an "exploding chest" has flickering extra pixels
Yep this is a coding error of mine, I didn't clear the extra bytes of
the screen, only what Hatari showed me. Lame mistake of mine.
- the 3D objects made with stars leave some pixels in the right
Yep, not clearing enough width, lameness inc. again. In fact there's a
huge blitter clear of the entire field rather than individual sprites.
Why? I couldn't do more sprites anyways because the 3D precalc would use
too much memory, and doing the clear this way is much easier.
- the image before this 3D part also has some wrong pixels in the right
Anders, do you see this too on your STE ? Are those bugs in the demo ?
(maybe it was only tested with an STE+monitor that didn't show the
whole line ?)
It is the same bug as the first picture with garbage in the far right
border. My fault. You can throw the eggs and rotten tomatoes at me now.
Some other of our demos tested:
- Appendix, the endscreen have 224 byte overscan and hscroll. It works
OK in Hatari but again show some unwanted graphics in the far out
border, this is due to missing blitter endmask (the scroller is
hscrolled and the checkerboards are blitter, and the blitter needs to
shift to nullify the hscroll). The earlier Hatari didn't show it as well
as my normal STe-monitor.
- More or less zero. There are several screens using 224 byte overscan
with hscroll, everything seems fine in Hatari.
- Sea of colour. The skyline skyscraper screen have the rasters leak out
in the far right border. I used the same colour in the right border as
for the gradient behind the scrapers. Meh, lamer mistake again. Apart
from this, the demo seems to work well.
- Summer delights. All seems fine in Hatari.
- Tuttugandi. Raster colour leak in the far left border during
bitbender. Did previous Hatari black out the left 8px with 224 byte
overscan? Otherwise I suck more than I expected, how could I leave it
like that knowingly?