Re: [hatari-devel] Next Hatari release for OSX

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Now I compile Hatari with Xcode.
Just for info, Compiling UaeCpu give me three warning:
see below.
 A+  Miguel

[ 31%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_0.c.o
[ 31%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_11.c.o
[ 32%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_13.c.o
[ 32%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_20.c.o
[ 33%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_21.c.o
[ 34%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_22.c.o
[ 34%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_23.c.o
[ 35%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_24.c.o
[ 36%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_31.c.o
[ 36%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_32.c.o
[ 37%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_33.c.o
[ 37%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpuemu_40.c.o
[ 38%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpudefs.c.o
[ 39%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpummu.c.o
[ 39%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpummu030.c.o
[ 40%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/cpustbl.c.o
[ 41%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/custom.c.o
[ 41%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/debug.c.o
[ 42%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/events.c.o
[ 42%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/hatari-glue.c.o
[ 43%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/memory.c.o
[ 44%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/newcpu_common.c.o
[ 44%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/readcpu.c.o
[ 45%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/fpp.c.o
/Users/msaro/Desktop/Hatari-ObjC/hatari/src/cpu/fpp.c:154:9: warning: 'FP_SNAN' macro redefined [-Wmacro-redefined]
#define FP_SNAN  (1 << 14)
        ^
/usr/include/math.h:700:9: note: previous definition is here
#define FP_SNAN         FP_NAN
        ^
1 warning generated.

[ 46%] Building C object src/cpu/CMakeFiles/UaeCpu.dir/newcpu.c.o
/Users/msaro/Desktop/Hatari-ObjC/hatari/src/cpu/newcpu.c:5468:4: warning: implicit declaration of function 'mmu_do_hit' is invalid in C99
      [-Wimplicit-function-declaration]
                        mmu_do_hit ();
                        ^
/Users/msaro/Desktop/Hatari-ObjC/hatari/src/cpu/newcpu.c:6468:68: warning: for loop has empty body [-Wempty-body]
                for (lookup2 = lookuptab; lookup2->mnemo != dp->mnemo; lookup2++);
                                                                                 ^
/Users/msaro/Desktop/Hatari-ObjC/hatari/src/cpu/newcpu.c:6468:68: note: put the semicolon on a separate line to silence this warning
2 warnings generated.
Linking C static library libUaeCpu.a
[ 47%] Built target UaeCpu



Le 18 mai 2015 à 16:01, Bob Carpenter <hatari@xxxxxxxxxx> a écrit :

Miguel,

It is good to hear from you. 

I also created documentation on how to generate the Xcode project and compile Hatari. 


Bob C

On Monday, May 18, 2015, Cocoa Pod <cocoa.pod@xxxxxxx> wrote:
Bonjour,
I’ve little time to work on Hatari and perhaps I can help for Hatari GUI on OSx.
To day I use OSx 10.10.3 and Xcode 6.3.
I installed last Cmake (3,3,2), but Cmake is not found by the terminal !
So I can’t compile Hatari ! This is the first problem I’ve to solve.
Also I dont know how must be compiled Hatari with Xcode to day.
A+
  Miguel


Le 18 mai 2015 à 12:39, Bob Carpenter <hatari@xxxxxxxxxx> a écrit :

Troed,

We definitely need people who can build UI components for the OS X version. Right now, if Nicolas adds any new options that should be added to the GUI, we do not have anyone to add it to the OS X version.

We also need someone who can look at why SDL2 does not work with the OS X version of Hatari.  It currently causes crashes if you compile Hatari with SDL2 and the OS X interface. 

Bob C

On May 18, 2015, at 3:10 AM, Troed Sångberg <troed@xxxxxxxxxxx> wrote:

Hi Bob,

Will try to take a look at it as soon as possible.

I haven't followed or looked into the Mac GUI - am I correct in understanding that we need someone who can build UI components for OSX? There are Atari sceners who currently work as software engineers at Apple ... :) Should I ask?

/Troed



On Sat, May 16, 2015 at 5:10 PM, Bob Carpenter <hatari@xxxxxxxxxx> wrote:
Anders,

Based on Jerome’s response, I do not expect the 68060 and TT-RAM preferences to be added to the OS X dialog. I have tried to add preferences in the past, but I do not know enough about the Xcode interface builder to do it successfully.

I have seen the same SDL menu problem when using the Falcon emulation. I do not see it any other time. I do not know what causes the problem.

Troed,

I have created a new nib file that translates the French text that Thorsten found in the OS X interface. You can simply copy over the existing version at hatari/src/gui-osx/English.lproj. If this nib file looks good to you, I will ask for it to be put into the repository.

https://www.dropbox.com/s/iu4cja9dejp6bld/SDLMain.nib.zip?dl=0

Bob C


> On May 15, 2015, at 11:30 AM, Anders Eriksson <ae@xxxxxx> wrote:
>
> On Thu, 14 May 2015, Troed Sångberg wrote:
>
>> Let me know if this looks ok - made a very quick stab at it.
>> https://dl.dropboxusercontent.com/u/669647/Hatari_Falcon.app.zip
>
> Hi!
>
> Thanks a lot of the build, it starts and works like the 1.8.0, no regression as far as I can tell.
>
> There are some issues however, but not due to your build.
>
> 1. The OS X UI is not updated to support 68060 and TT-RAM, which are the best improvements for "v1.9", see screendump:
> http://ae.dhs.nu/pics/190_system.png
>
> 2. The SDL UI texts have the wrong colour in bitplane modes. With wrong colour I mean that it draws the text in the same colour as the background. It's not so readable :)
>
> Screenshot from bitplane mode:
> http://ae.dhs.nu/pics/190_sdlbitplane.png
>
> Screenshot from Falcon hicolour:
> http://ae.dhs.nu/pics/190_sdlhicol.png
>
>
> Should be noted that the text colour is wrong in all Falcon bitplane modes (1, 2, 4 and 8 planes) while it does not affect TT-emulation while still using WinUAE CPU and bitplane graphic modes.
>
> --
> Anders Eriksson
> ae@xxxxxx     http://www.dhs.nu/
> ae@xxxxxxxxx  http://www.atari.org/










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