Le 22/06/12 21:33, Bob Carpenter a
écrit :
Jerome,
I forgot to answer that I was running your build that you put
onto Dropbox. If you are using SDL 1.2.15, then I do not know
why it fails in fullscreen. I would have to try downloading the
release version of 1.2.15 and see if copying that framework into
your package fixes the problem.
I'm using on my new MacBookPro SDL 1.2.15 freshly built from the SDL
Mercurial. I do not have text in the SDL GUI *and* I do not have the
FullScreen Bug. What the hell ?
And now, I cannot build anymore, complain about Uint32 ???
Bla.
JV
Bob
On Fri, Jun 22, 2012 at 12:24 AM,
Jerome Vernet
<vernet.jerome@xxxxxxxxxx>
wrote:
Le 22/06/12 05:15, Bob Carpenter a écrit :
Jerome,
I see text in the SDL UI. Honestly, since the
newest preference changes were made to the OS X GUI,
I do not think the SDL UI is used much on the Mac. I
only use it when I am in full screen mode.
Wich MacOs version do you have ?
I went to the main SDL menu and most of the
submenus. Everything looks fine to me. I do see the
Lion fullscreen problem. Hatari crashes when
entering fullscreen mode using this version. I am
assuming you are using a different SDL framework
version than 1.2.15. As I recall, you had other
problems with using SDL 1.2.15. That version has the
Lion fullscreen fix.
Do you try also my build ? I'm using the latest SVN build
of SDL 1.2.15.
Nicolas,
If you are willing, I could provide an Intel Mac
binary and Jerome could provide a Universal binary.
People who need a Universal binary will not be
running Lion and will not run into the problem.