Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X

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Stefan,

I have not been able to get Hatari to crash when switching between mono and RGB. However, I do not have any mono programs to test after I change the monitor.

Since I do run Lion, I would be happy to test any build to make sure that it does not crash in full screen.


Bob C

On Monday, January 16, 2012, Stefan Meier <stefan_meier99@xxxxxx> wrote:
>
> Seems, our mails overlapped ;-) Finding the right SDL version isn't that easy. Mainly because of the "switch to mono" bug.
> I made a build that doesn't have libpng, portaudio or readline and tested three different versions (while I do not have access to a Lion system here to test the fullscreen mode)
> The 1.2.15 pre-release: switch to mono an reset causes (almost?) always a lockup/crash
> Your SDL included with hatari 1.5.0: Switching the mode causes a crash sometimes (seems to crash more often when switching from mono to rgb)
> Lion-patched 1.2.14 that was posted on libsdl forum: seems to work
>
> But I still assume it is some kind of race condition. If I use the Lion-patched SDL and libpng, the app starts to crash sometimes when switching the mode.
>
> -------- Original-Nachricht --------
>> Datum: Mon, 16 Jan 2012 22:37:08 +0100
>> Von: Jerome Vernet <vernet.jerome@xxxxxxxxxx>
>> An: "hatari-devel@xxxxxxxxxxxxxxxxxxx" <hatari-devel@xxxxxxxxxxxxxxxxxxx>
>> CC: "hatari-devel@xxxxxxxxxxxxxxxxxxx" <hatari-devel@xxxxxxxxxxxxxxxxxxx>
>> Betreff: Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X
>
>> Iibpng can be build as a Framework. I made a super Universal (ppc 32/64,
>> i386 and x64) build of libpng, included in my last Hatari build. I Will put
>> this build somewhere tomorrow.
>>
>> Next, find the right version of SDL. If one can make test with different
>> SDL version and MacOsX version, it will be fine (and on ppc also).
>>
>> Next, find the same for libreadline. Hatari do not use libjpeg, isn't it?
>> libjpeg can found also as framework.
>>
>>
>> Envoyé de mon iPad
>>
>> Le 16 janv. 2012 à 22:29, "Stefan Meier" <stefan_meier99@xxxxxx> a écrit
>> :
>>
>> >
>> > Hi Bob,
>> >
>> > yes, libpng ist not included with the build, but I guess starting the
>> app would fail on a system that doesn't have the X11 system installed. You
>> would probaby get an eror message about a missing image. Like the error
>> message you got when you tried my build. I think to really build without libpng
>> you'd have to disable libpng in the config.h
>> >
>> > Stefan
>> >
>> > -------- Original-Nachricht --------
>> >> Datum: Sun, 15 Jan 2012 09:56:13 -0600
>> >> Von: Bob Carpenter <bcripon89@xxxxxxxxx>
>> >> An: hatari-devel@xxxxxxxxxxxxxxxxxxx
>> >> Betreff: Re: [hatari-devel] Hatari 1.6.1 test build for Mac OS X
>> >
>> >> @Stefan: When I use "otool", I see that libpng is referenced. However,
>> it
>> >> refers to /usr/X11/lib so I am assuming it is not included in the
>> >> executable like the SDL framework. I have tried the mono monitor switch
>> >> several times without having it fail. However, I agree with you that
>> >> Jerome's executables are the best choice to host at tuxfamily. For one,
>> he
>> >> has the only PPC build.
>> >>
>> >>
>> >> Bob C
>> >>
>> >> On Sun, Jan 15, 2012 at 9:01 AM, Eero Tamminen <oak@xxxxxxxxxxxxxx>
>> wrote:
>> >>
>> >>> Hi,
>> >>>
>> >>> On sunnuntai 15 tammikuu 2012, Bob Carpenter wrote:
>> >>>> I had never tried the video capture before. It did seem to slow down
>> >>>> Hatari significantly. I was trying to play Llamatron 2112 with the
>> >> video
>> >>>> capture on and it was very sluggish. I was playing Hatari in a window
>> >>>> rather than full screen. However, the video file itself was full
>> >> speed.
>> >>>
>> >>> There are two things affecting its performance:
>> >>>
>> >>> * Video frame compression in PNG format
>> >>> - Faster CPU or SIMD accelerated[1] PNG library could help
>> >>> * Disk write speed
>> >>> - Faster disk (RAID array?) would help
>> >>>
>> >>>
>> >>>       - Eero
>> >>>
>> >>> [1] PNG compression isn't something that's easily SIMD accelerated
>> >>>   unlike e.g. JPEG which is matrix based compression method.
>> >>>
>> >>>
>> >>>
>> >
>> >
>>
>>
>
>
>

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