Re: [AD] shader deferred sets |
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On 03/03/2013 02:22 PM, SiegeLord wrote:
> On 03/02/2013 02:24 AM, Peter Wang wrote:
>> Seems alright to me.
> Just making sure... did I volunteer myself to actually implement it?
> Also, do any of the current heavy users of shaders (Jon? Trent?) have
> any complaints about this? I don't want to be stepping on any toes as I
> am not really using this API in any of my games yet...
It seems ok to me.