Re: [AD] Some more thoughts on the shader API

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On 03/03/2013 02:14 PM, SiegeLord wrote:
> Also... if I'm changing this, any issues with the name of that function? 
> No confusion with it actually returning the shader source vs the shader 
> itself? I don't know how likely a newbie user using C would try to 
> assign the output of those functions directly to ALLEGRO_SHADER*...

At least to this point I can safely say that I need the source because I needed to explicitly give a #version to the vertex shader at least one time in my application. Apparently if the pixel shader uses #version 130 then so must the vertex shader. The only way to do this was to prepend the #version to the vertex source.

Anyway, how would it work to return an ALLEGRO_SHADER*? If both get_default() functions returned an ALLEGRO_SHADER* how would you combine them into a single shader?




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