Re: [AD] standard path updates

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On January 6, 2011, Peter Hull wrote:
> On Thu, Jan 6, 2011 at 12:08 AM, Evert Glebbeek <eglebbk@xxxxxxxxxx> wrote:
> > On 5 Jan 2011, at 18:24 , Peter Hull wrote:
> >> (bundle)
> >> EXENAME_PATH:
> >> /Users/peterhull/Projects/allegro/patches/build/examples/GetPath.app/Co
> >> ntents/MacOS/ex_get_path
> > 
> > So the only real question here, then, is whether this is what you'd
> > normally expect to get for the "executable path" of an application
> > bundle, or if you'd expect the path to the bundle itself. I can't think
> > of many reasons for wanting the location of the bundle, but I can think
> > of even fewer reasons for wanting the actual path to the executable
> > within the bundle. Personally I would opt for returning the path to the
> > bundle here.
> 
> I agree with Matthew that this should be the actual exe. It's a bit of
> a push to think of a reason but... supposing the game had more than
> one executable (e.g. client + local server) then they'd be in the same
> directory (whether bundled or not) and you could get the location from
> EXENAME_PATH.

Aren't bundles built in a standard way? Surely the executables live in the 
same place inside the bundle?

> > Thanks for picking this up, by the way. :)
> 
> Well, I'm only reviewing yours and Matthew's patches. Happy to be of
> some small assistance!!
> 
> Pete
> 
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-- 
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx




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