Re: [AD] support for mod files |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] support for mod files
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Mon, 5 Apr 2010 13:21:40 -0600 (MDT)
On Mon, April 5, 2010 1:18 pm, Matthew Leverton said:
> On Mon, Apr 5, 2010 at 12:42 PM, Elias Pschernig
> <elias.pschernig@xxxxxxxxxx> wrote:
>> Are DLLs a problem? I never use static linking myself, just so I can
>> always see at a glance how much code is where (even my games might use
>> multiple .dlls, like have the server in its own .dll for obvious
>> reasons).
>>
> You can argue all day that it's not a problem (and maybe you are
> right), but it is a nuisance, and you can be sure that Windows users
> will complain about how "bloated" Allegro 5 is, when in reality it's
> just the opposite.
>
> I am in the process of building all of Allegro's dependencies as
> static libraries. That way, even when using the dynamic version of
> Allegro, you will only have to distribute Allegro DLLs. Hopefully I
> can get it all working; currently libFLAC refuses to work...
The binaries on allegro5.org have all of the dependencies as static
libs.
Trent :{)>