Re: [AD] mouse movement

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On 2010-03-31, Milan Mimica <milan.mimica@xxxxxxxxxx> wrote:
> On 31/03/2010, Peter Wang <novalazy@xxxxxxxxxx> wrote:
> > Some FPSes with GUI elements were terrible.  Maybe aiming a gun was
> > fine, but when you had to click on the buttons on a security keypad the
> > speed would be all wrong.  And of course the mouse cursor was software
> > rendered.  Jerky mouse cursor moving at the wrong speed.
> 
> If they didn't manage to work around it, how are we supposed to? A
> programmer chooses: the priority is either gun aiming or a mouse
> pointer.

I didn't notice you were talking about fullscreen only.

Peter




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