Re: [AD] mouse movement

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On 2010-03-30, Milan Mimica <milan.mimica@xxxxxxxxxx> wrote:
> Milan Mimica wrote:
> > 
> > I say we should aim to raw values. When you use the mouse to drive the 
> > camera you don't want the screen resolution to affect input precision.
> 
> It's what most games I've seen do. Don't assume mouse movements are in pixels in 
> full-screen mode and provide a slider for mouse sensitivity. That settles it.

Depends.  For an RTS or solitaire I just want the mouse cursor to move
the same speed as it does everywhere else.  I already configured it.

Some FPSes with GUI elements were terrible.  Maybe aiming a gun was
fine, but when you had to click on the buttons on a security keypad the
speed would be all wrong.  And of course the mouse cursor was software
rendered.  Jerky mouse cursor moving at the wrong speed.  

Peter




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