Re: [AD] Is al_set_mouse_range any useful? |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Is al_set_mouse_range any useful?
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Fri, 12 Oct 2007 18:05:32 +0200
On Fri, 2007-10-12 at 09:16 -0600, Trent Gamblin wrote:
> Peter Wang wrote:
> > There may be two features that we want:
> >
> > 1. constraining a mouse cursor inside a window
> >
> > 2. providing infinite mickeys (e.g. for 3d shooters)
> >
> > I think you can't have (2) without (1), but (1) might be useful without
> > (2). (1) can be implemented by users given (2), if they draw their own
> > cursors.
>
> 1 can already be achieved with the current api if I'm not mistaken:
>
That program just locks up without printing anything here. Repeatedly
setting the mouse to the center just is a hack and never works properly
(allegro's X driver tries to do it, but it never worked properly.. the
mouse escapes when it moves too fast, and in general gets more
unresponsive than without using get_mouse_mickeys). So I think the only
proper way to have (1) is to have it in the API.
--
Elias Pschernig <elias@xxxxxxxxxx>