Re: [AD] v/h flip for draw_lit/trans |
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Jon Rafkind wrote:
4.3. I would really love to use draw_lit_h_flip in my game but using
temporary bitmaps to accomplish this might prove difficult as I have a
lot of sprites so I'm either using up a lot of memory or cpu.
If it's only your game about, there is a trick which you can use to fast
hflip a bitmap:
http://allegrogl.svn.sourceforge.net/viewvc/*checkout*/allegrogl/trunk/src/texture.c
line 720.
--
Milan Mimica
http://sparklet.sf.net