|Re: [AD] Bug with transparent ellipses|
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Bug with transparent ellipses
- From: Elias Pschernig <elias@xxxxxxxxxx>
- Date: Thu, 07 Sep 2006 17:40:18 +0200
On Tue, 2006-09-05 at 09:58 +1000, Peter Wang wrote:
> I don't like Allegro's implementation of ASSERT. In DOS (and in
> fullscreen modes generally) we needed to cleanly shut down the program
> when an assertion was triggered, but an assert() from assert.h gives
> more information than ASSERT() and is better with a debugger.
Could we just do #define ASSERT assert for non-DOS platforms?
For 4.3, maybe best will be to change to using assert(), combined with
doing more error checking in the API. From that last thread about error
checking it seems like there's agreement on that anyway.