> It would break ABI compatibility.
> There are some functions that benefit from ASM code. I don't know
> exactly which one (some memory bitmaps rotation/stretching I
think), I
> just noticed it while profiling my game. This things really need
to be
> benchmarked.
>
Hm, it does break ABI? Oh well, it was badly designed then I guess.. a
good way would have been to hide the asm/non-asm in the driver. But
yeah, I faintly can remember something like this coming up before.
About benchmarking, I think there was a lot of benchmarking on
allegro.cc about a year ago, and non-asm clearly won.
I don't know if you can call running allegro test program on two
computers under Linux "a lot of benchmarking" but that is all I can
remember about that. Those benchmark stats are here:
P4 Northwood
http://www.allegro.cc/forums/thread/477775#target
P1 MMX
http://www.allegro.cc/forums/thread/478181#target
<http://www.allegro.cc/forums/thread/478181#target>
Unfortunately there are no benches of some functions like rotating and
some others.
If I could find some time I could probably repeat those tests on a64
win/lin, P3 lin, athlon xp win/lin and P4 Prescott lin.