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On 2005-12-02, Peter Hull <peter.hull90@xxxxxxxxxx> wrote:
>
> On Friday, December 2, 2005, at 12:59 pm, Peter Wang wrote:
>
> >The stuff sitting in the new_api_branch at the moment is enough for a
> >4.3.0 release, except that the OSX port is broken. Peter Hull, I'm not
> >putting any pressure on you, but if you have some free time ;-)
>
> Well, I awarded myself an 'Allegro holiday' for a couple of weeks.
Sure.
> Yesterday, I checked out the new_api_branch again. I have only got as
> far as confirming that it really _is_ broken. Another thing I noticed
> is that display.c and display.h are apparently needed for the demo game
> but are missing. Is this correct?
I renamed them to demodisp.c and demodisp.h. Both src/display.c and
demo/display.c wanted to create display.o in the `obj' directory.
> The other thing I've done is hacked up an 'insurance policy' version of
> the 4.2.x branch that uses OpenGL instead of the soon-to-be-deprecated
> QuickDraw. Due to the way the OSX port works this was only a small
> change (though I've only done windowed-mode at the moment). There are
> rumours that the Intel Macs are due to be launched at MacWorld Expo in
> San Francisco in January. I don't expect Intel Macs to support
> QuickDraw, hence something else is needed. Performance is not great on
> my machine, as I only use glDrawPixels. However the Intel Macs are
> supposed to be much quicker so it will hopefully come out equal.
Great!
Peter