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On Friday, December 2, 2005, at 12:59 pm, Peter Wang wrote:
The stuff sitting in the new_api_branch at the moment is enough for a
4.3.0 release, except that the OSX port is broken. Peter Hull, I'm not
putting any pressure on you, but if you have some free time ;-)
Well, I awarded myself an 'Allegro holiday' for a couple of weeks.
Yesterday, I checked out the new_api_branch again. I have only got as
far as confirming that it really _is_ broken. Another thing I noticed
is that display.c and display.h are apparently needed for the demo game
but are missing. Is this correct?
The other thing I've done is hacked up an 'insurance policy' version of
the 4.2.x branch that uses OpenGL instead of the soon-to-be-deprecated
QuickDraw. Due to the way the OSX port works this was only a small
change (though I've only done windowed-mode at the moment). There are
rumours that the Intel Macs are due to be launched at MacWorld Expo in
San Francisco in January. I don't expect Intel Macs to support
QuickDraw, hence something else is needed. Performance is not great on
my machine, as I only use glDrawPixels. However the Intel Macs are
supposed to be much quicker so it will hopefully come out equal.
Cheers,
Pete